A downloadable game

Sacred Earth - Alternative is a short hybrid visual novel/RPG proof of concept that tells the beginning of a story about a broken world and the people left behind on it. 

Play as a lone girl who has awoken after a long slumber, and travel to learn and remember just what happened here, and where all of your friends have gone.

Gameplay consists of visual novel story presentation, along with node-based tabletop inspired map travel, and fast paced RPG battles.

Original Music - Arvin(ECLIPSE Sound Team)

Title Illustration - Eredhen

Character Art & Overall Development - MirageV

©Sacred Star Team

Updated 23 hours ago
Rated 5.0 out of 5 stars
(4 total ratings)
GenreVisual Novel, Role Playing


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(2 edits)

Hi Mirage :)

Interesting mysterious story, I like it :)

Beautiful art style of the characters in the visual novel part and battles part 🥰🥰

I recognize  a few music from the amazing composer Youfulca,

the other music are great too :)  ( I love the battle theme)

The battle against Wynne was the hardest for me but it was a nice challenge and after a few deaths I figured how to play battles.

I am guessing this is just the beginning and that more will be added right?

I am looking forward to see what come after ❤️



The character art in the VN parts was done by me, so I appreciate that you liked them!

Other than Youfulca's tracks, the music is original. The composer would certainly be happy to hear that.

Yes, this is just the beginning. I plan to flesh out this first part with more scenes and then finish it up as part one. After that, The plan is to work on part two.  

There's much more to the story, and I'm dying to get it told.

Thanks for playing!

I understand your feeling to tell more of the story to players :) take your time to do everything :)

Halo MirageV, I played the game to completion and I wanted to give my thoughts…HOWEVER. I did come out fairly negative, and this seems a very “tailored to the people who know the context” sort of game, so feel free to ignore me. I have a very specific taste and this didn’t work for me.

  •  +Art is nice and cohesive, especially the UI presentation.
  • +The concept of the traveling points and their usage are neat, though I feel the project is just too short and simple to explore it.
  • +The combat animation was great, especially the motions of the actor during the skill usage. I did feel like it could lose one or two particle effects to be snappier.
  • +Skill technicalities were nice! I definitely enjoy skills with added conditional effects.
  • -The lack of sound effects made the VN parts very sparse and their absence was definitely felt.
  • -I’m not personally into the heavy anime style with giant…appendages? Myself? But I sure as hell am not an artist.
  • -Nitpick: the game keeps talking as if the environment is so gloomy and sad, but it looks nice and not gloomy at all XD
  • -The writing felt like it took too many shortcuts, too much exposition rather than showing, especially when it comes to the interaction with the friends (oddly the two “mystery” characters were much better in that regard).

Overall, I do not feel very comfortable criticizing the story and such, because I feel this was not made for me. As I understand it this is an offshoot of an already existing game series, and with no knowledge of that, I am left cold on a lot of the story and I don’t get grabbed and engaged too much. It doesn’t help that I’m TOLD what to feel rather than see why I should, and I felt extremely disconnected emotionally.

I’m pretty sure this would hit way different if I knew the context and had an existing link to these characters, but as I don’t, there’s not a whole lot I can say.

 I’m linking the vid, but I was pretty negative, so feel free to skip it. I understand my style is not for everyone (especially when it’s your own game).

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This is a semi visual novel type jam game, so while it’s not as wordy as the traditional visual novel experience it will still hit that want for more text compared to usual games!

As a semi visual novel, combat have been added to mix it up. It is a fun surprise to see what monster you get during the Combat nodes, you may even reroll them if you don’t like it for a fee! The first combat node however, would probably benefit from having a predetermined lower level monster. It was hard to gauge the difficulty level of the monsters you encounter on your first play, as they are generated with RNG. There is a chance of going against full danger bars as your first battle and the battles continuing after that rather easily. On my first two plays, I got the max difficulty stone golem as my first and next node monster. And even though I beat them no problem, my understanding of this games’ difficulty rating got skewed. It’s only on my test in the third play that I finally got a 1-2 difficulty monster at the start.

The plot starts out slow, as expected with many amnesia stories. But, you eventually get more backstory revealed to you as you travel the nodes. A nice touch is that the nodes reveal themselves more as you progress so if you don’t want to miss anything, don’t skip out on those nodes!

MC’s old team of girls are quirky, each in their own way once you finally find them. I wish there was more drip feed buildup of info prior to meeting them considering the visual novel tag, but as a rpg for a game jam, it’s enough info to get the main plot across.

P.S Without spoilers, my favorite would be the last girl. She’s very zen, you’ll know when you meet her!

Nice rpg